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Mom’s Hotel

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Mom’s Hotel is a short, standalone first‑person game where the player controls Claire during a single sequence of events. The session lasts about half an hour and unfolds in a fixed order from start to finish. After Claire’s car stops working on a remote road, she encounters a stranger who directs her to an isolated hotel. From that point on, each moment naturally leads into the next, without branching choices or alternate outcomes. The experience is designed to be played in one sitting.

Setting And Progression

Inside the hotel, Claire moves through corridors and rooms that contain scattered objects and faint signs of prior events. Certain doors remain locked until a scene triggers, while windows, mirrors, or photographs often mark the transition to the next step. Dialogue snippets, environmental sounds, and brief visual cues guide the player forward. There are no detours or optional objectives; the structure flows in a straight line toward the conclusion.

Core Mechanics

The gameplay can be summarized in a simple list:

  •         Linear event‑based structure
  •         No collectible inventory items
  •         Pre‑set prompts guiding interactions
  •         Restricted movement along designed paths
  •         Single continuous playthrough without breaks

This structure focuses on moving the player through a controlled sequence rather than offering open exploration or replay variability.

Technical Details

The available version is identified as 0.1.9612, with a download size of about 113 MB for Windows. It is distributed through platforms such as Game Jolt and developed by ART_HorrorGames as a solo project. No VR support, console editions, or mobile ports are listed. The game operates without additional hardware or software requirements beyond standard PC specifications.

Overall Format

Mom’s Hotel presents a tightly contained, narrative‑driven sequence. The player meets one other key character, explores a single location, and experiences a complete arc in under an hour. There is no scoring system, progression tracking, or multiple endings. Once completed, the game’s story and events remain fixed, making each playthrough consistent with the intended design.

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