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IN THE FACADE WE TRUST

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IN THE FACADE WE TRUST is a game where the player is trapped in a single corridor, repeating the same path while everything slowly changes. Each cycle is slightly different, with new details, objects, and interactions appearing over time. The player’s goal is to move forward, and to choose who to trust between two characters. One is a girl who wants to help but hides information, and the other is a creature that looks dangerous but might offer honest answers. Every decision adds a layer to the corridor itself, turning the environment into a record of the player’s choices.

Trust System and Changing Cycles

The core mechanic in IN THE FACADE WE TRUST is the act of giving trust. There are no clear hints about which character is right, and the game does not confirm if a choice was correct. The player must decide based only on conversations, reactions, and changes in the corridor between cycles. The girl and the creature both adjust their behavior as they react to the player’s decisions. With every cycle, the corridor becomes less stable, reflecting both the weight of past choices and the growing conflict between the two characters.

Story Paths and Outcomes

IN THE FACADE WE TRUST offers several endings, shaped entirely by who the player trusted and how much they uncovered along the way. Some paths reveal more about the girl’s story, while others focus on the creature and its connection to the corridor. There are no guarantees that any ending provides full clarity, leaving space for the player to interpret the final events based on their own understanding. By the end, the player is left to decide if the figure they trusted was ever worthy of that trust, or if the corridor itself was the only truth.

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