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Reigns is a strategy game that places players on the throne of a medieval kingdom where they must make decisions that affect the four pillars of their realm: the church, the people, the army, and the treasury. Each decision is presented as a card swipe, either left or right, with each swipe triggering consequences that can tip the balance of power in favor of or against the player’s reign. The challenge lies in maintaining a delicate balance among these factions; leaning too heavily towards one can result in the downfall of the kingdom. Players must navigate a series of complex questions and moral dilemmas, from handling unforeseen disasters to negotiating with warring states or dealing with internal court intrigues.
As the game progresses, the decisions become increasingly difficult and the effects more far-reaching. The narrative deepens with each monarch’s reign, as players encounter different characters, face new challenges, and uncover hidden plots aimed at usurping their throne. Success in Reigns is measured by the longevity of the player’s rule and the legacy left behind. Each king or queen’s decisions ripple through time, affecting future generations and changing the game’s landscape. This mechanic provides a rich tapestry of medieval fantasy and includes strategic depth as players must think several steps ahead, considering how their choices will impact the kingdom in the long term. The game cleverly integrates historical randomness, such as plagues or peasant revolts, requiring players to adapt their strategy continuously, ensuring no two reigns are ever the same.