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We Become What We Behold

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We Become What We Behold captures the profound impact of media on social behavior through a simple, yet deeply insightful game. Set in a small park filled with various characters, players take on the role of a media reporter, selecting scenes to capture and broadcast to the public. This game distills the media’s power into a cycle of observation and influence, where each choice can amplify or mitigate social behaviors. Players must choose from mundane everyday interactions or zoom in on sensational events, thus guiding the narrative that shapes the characters’ actions and societal norms. The game’s crisp, cartoon-style graphics and straightforward interface allow players to focus on the psychological dynamics at play, illustrating how easily public perception can be molded.

The Cycle of Influence and Reaction

As the game progresses, the consequences of the players’ choices become increasingly evident. Highlighting moments of conflict can escalate tensions, leading to more newsworthy but divisive actions. Conversely, focusing on peaceful interactions encourages harmony, which may not be as sensational but promotes a calmer environment. The feedback loop created by the player’s selections demonstrates the cyclical nature of media influence, echoing the complexities of real-world news cycles. We Become What We Behold challenges players to consider the ethical dimensions of their choices, urging a reflection on the responsibility that comes with the power to shape public discourse. Through engaging gameplay and critical messaging, this game entertains and educates, serving as a poignant commentary on the role of media in society.

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