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Toca Boca Everything is a combined sandbox environment that merges characters and objects from various Toca Boca titles into a single interactive world. The game allows players to move freely between areas, carry items from one place to another and build scenes through simple touch interactions. There is no progression system or specific tasks, so each session becomes a personal construction of routines, stories or layouts. Objects remain where they are placed, giving the world a sense of continuity.
In Toca Boca Everything players tap and drag characters across different environments, placing them on floors, furniture or other interactable surfaces. Items can be held, dropped or repositioned at any time, creating opportunities to combine objects in new ways. Characters can interact with props by picking them up or activating small animations. Because controls are consistent across all locations, players can shift focus smoothly from one room to another.
Throughout the experience, several core elements shape the structure of scene creation:
These mechanics give players the freedom to modify any environment to suit their ideas.
The world includes homes, public spaces and themed rooms, each built with unique furniture arrangements and interactive details. Players can treat each area as a separate stage for storytelling, but they can also link scenes by carrying characters and items through transitions. This structure supports complex setups where events unfold across multiple rooms. Because every area is persistent, players can revisit earlier scenes and continue developing them.
Toca Boca Everything supports free-flow creation by letting players combine characters and props in different ways. A character might begin a routine in the living room, then move to a shop or outdoor space to continue the story. Rearranging the environment becomes part of the play process, whether it involves organizing shelves, setting a table or building a group scene. The lack of strict rules allows players to experiment until the arrangement fits their intended scenario.
To support long sessions, the game includes tools that make managing large numbers of objects easier. Items can be grouped or sorted to prepare specific setups, and areas can be cleared instantly if players want to start over. Because characters maintain their positions across rooms, players can build multi-location sequences without losing previous placements. These tools make the world flexible while maintaining a sense of consistency.