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A policewoman, determined to uncover the truth behind the recent disappearances in Ashtown, follows a trail that leads her to a secluded house in the woods. Without the approval of her department, she ventures inside, hoping to find answers about her missing sister. The mansion, abandoned yet unsettlingly preserved, holds traces of its past, but the deeper she explores, the more unsettling the atmosphere becomes. Each room reveals fragments of a larger mystery, where every object and detail could be a clue or a warning.
Exploration is key, but with a limited inventory, players must decide what to carry and when to return to storage. The house is filled with puzzles that guard access to new areas, demanding careful observation and logical thinking. Locked doors, cryptic symbols, and hidden mechanisms suggest that the house was built with more than just architecture in mind. Every solved puzzle brings the player closer to the truth, but also deeper into danger.
The mansion is not empty, and every shadow could conceal something lurking. Ammunition is scarce, making every shot a calculated decision rather than an easy escape. Avoiding unnecessary conflicts, choosing when to fight, and managing resources effectively are essential to survival. As the secrets of the house unfold, the question remains—was it ever meant to be entered in the first place?