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The Flowertest

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The Flowertest is a surreal five-minute experiment where players are thrown into a controlled room, handed perfume, and expected to impress a figure known only as Mr. Nose. The setup looks harmless at first—six contestants, a clean environment, and shelves of paper flowers waiting to be sprayed. But the tone is uneasy from the start. Mr. Nose isn’t just hosting—he’s judging with unnerving intensity. Every action you take is monitored, and every flower you spray inches you closer to his unpredictable verdict.

A Game of Limited Choices and Silent Warnings

The gameplay focuses on simple decisions that carry hidden weight. You’re given several perfume bottles, each with a limited number of uses. Every flower needs three sprays, but not every scent is acceptable. The rules are never spelled out, so players must piece them together through strange details scattered across the room—wall drawings, character behavior, or subtle sound cues. Wasting a spray might be enough to ruin your chances. The lack of feedback turns every decision into a quiet risk, as Mr. Nose’s approval remains unclear until it’s too late.

Under the Surface, Something Watches

Despite its colorful name, The Flowertest feels more like a psychological maze than a beauty contest. The contestants never speak, the lighting is off, and the setting—though simple—is laced with unease. Mr. Nose looms over the process like a judge in a twisted ceremony, deciding which players move forward and which ones vanish. Created in only seven days, the game uses minimalism and surreal imagery to build tension without jumpscares or loud moments. It’s a test, yes—but one where the purpose isn’t to pass, it’s to survive the judging long enough to leave.

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