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The Classrooms introduces players to a procedurally generated horror experience where no two playthroughs are alike. Set in 1996, protagonist Robert Chen ventures into a recently shut down school with his VHS camera to investigate the disappearance of students, including his younger sister. Once inside, he realizes he’s trapped in what seems to be an endless maze of corridors and classrooms. As players explore this labyrinth, they unravel the mysteries captured on Chen’s abandoned cassette. Each session offers a fresh layout and set of anomalies, ranging from hostile entities to benign oddities, ensuring that each playthrough is a unique encounter.
The game’s environment is dynamically generated, providing billions of layout permutations and procedural elements that keep the gameplay unpredictable and engaging. This complexity is further enriched by the diverse entities that inhabit The Classrooms. These beings vary from harmless to lethal, and understanding their behaviors is crucial for survival. Each entity features a distinct set of mechanics that set it apart, challenging players to adapt their strategies continually. This procedural world coupled with the deep, engaging entity mechanics immerses players in a truly dynamic horror environment where adaptability is key to uncovering the dark secrets of the school.