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Rokurokubi places players in the role of Ren Takahashi, a student who takes on a simple task that spirals into a surreal experience. Yomi Hill High School, known for its spotless halls and academic reputation, holds secrets locked away from the public eye. What starts as a routine trip to retrieve a file in the west wing turns into an encounter with something watching, something waiting. Ren stumbles upon signs of a missing student and a lingering force that twists reality.
The deeper Ren goes into the building, the stranger things become. Rooms are quiet, but their shapes shift. Shadows stretch where they shouldn’t. The absence of students is more than coincidence—it’s deliberate. Old records point to a student named Aiko Hanabira, who once ranked at the top of her class. Her file is gone, her name scratched out. Only faint traces remain. With help from her sister Sora, Ren sets out to uncover what happened, unaware of the entity hiding behind the walls.
Clues slowly surface throughout the school:
Each piece of evidence adds weight to the mystery of the student who disappeared without a sound.
Inspired by the Japanese legend of the Rokurokubi—a yokai with a stretching neck—the threat in this game doesn’t follow the usual horror path. It doesn’t hunt. It watches. Its influence distorts the layout of the school and infects Ren’s sense of time. Light flickers even when there’s no electricity. Familiar paths become endless loops. Every sound could be the last thing you hear before something reaches from behind.
The further Ren explores, the more the school transforms into something unrecognizable. The truth behind Aiko’s disappearance can only be understood by tracing her steps and solving the trail she left behind. But the deeper Ren digs, the more it becomes clear—some stories were buried for a reason, and some creatures don’t want to be remembered. Rokurokubi is about the kind of horror that doesn’t shout. It waits.