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Outside is a horror game where players are alone in a house as the night deepens. The only certainty is the figure standing beyond the window, watching in silence. It does not move, yet its presence is undeniable. The house offers little comfort, its dimly lit rooms filled with an unnatural stillness. The longer players stay inside, the stronger the feeling that the presence outside is waiting for something—an opening, a mistake, an invitation.
Every moment spent inside increases the tension, as players must resist the instinct to look outside or investigate the noises creeping through the house. There are no clear instructions, only the overwhelming sense that something will change if the wrong action is taken. The environment subtly shifts, and small details hint at an impending event. The longer players endure, the more they question whether staying inside is truly the safest option.
Outside builds fear through restraint, relying on atmosphere and psychological tension rather than direct threats. The presence never rushes, never forces itself in—it simply waits. Every choice, every glance, and every second passed inside shapes the outcome. In the end, the only question that remains is whether the thing outside is real or if the fear itself has taken control.