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Order 13

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Order 13 puts players behind a desk in a warehouse where orders arrive constantly, and every shift is a race against time. On paper, the task is simple — collect items, pack them, and ship them out. But the warehouse itself feels off from the start. The silence is too complete, the shadows seem too deep, and every time players enter the storage aisles, it’s hard to shake the feeling that someone, or something, might be standing just out of sight.

Every Shift Brings New Uncertainty

The more orders players complete, the stranger the environment becomes. Shelves seem to move when no one is looking, and items appear where they shouldn’t be. Missing an item or packing the wrong product costs money, reducing the paycheck at the end of each day. But the real danger isn’t losing pay — it’s staying in the warehouse too long, exposed to whatever is hiding in the quiet spaces between shelves.

Work, Survival, and Responsibility

Even with fear pressing in from every side, players can’t afford to stop. Each paycheck goes toward caring for a cat waiting at home, the one bright spot in the player’s day. Balancing efficiency, accuracy, and the increasing threat in the warehouse creates a cycle where survival depends not only on doing the job, but on staying calm enough to make it home safe. Order 13 blends task management with creeping horror, turning an ordinary shift into something much more unsettling.

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