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No I’m Not a Human

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No I’m Not A Human is a gripping horror game that plunges players into a post-apocalyptic scenario where the sun has exploded, triggering an emergence of mysterious beings known as “guests” from beneath the Earth’s surface. Set within the context of the “Violent Horror Stories: Anthology,” this game reinvigorates the narrative with a fresh twist, challenging players to discern between humans and these sinister guests. Each character encountered could either be a survivor seeking refuge or a guest with malevolent intentions, and players must make critical decisions that influence the survival of themselves and others around them.

A Tense Atmosphere of Suspicion and Survival

The game intensifies the horror experience with its feature of random generation, ensuring that no two playthroughs are alike. Each session demands a fresh strategy to identify who is human and who is not, based on subtle, often misleading signs. The ambiguity of these signs—such as red eyes, which could belong to either a guest or a stressed human—fuels a pervasive atmosphere of paranoia. Players are constantly tested on their judgment and moral compass; deciding whether to eliminate a potential threat or risk harboring a deadly guest. The ultimate outcomes of the story hinge on these choices, leading to a variety of possible endings that reflect the player’s decisions throughout the game. Will you err on the side of caution, or will indiscriminate mistrust lead you to harm those you aim to protect?

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