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My Sleeping Girlfriend places players in a psychological horror scenario where familiar surroundings become progressively untrustworthy. The game centers around nightly segments in a small house shared by the protagonist and his partner. What begins as concern for her sleepwalking soon turns into an unpredictable pattern of behavior. Each night, the environment subtly shifts—lights malfunction, doors behave oddly, and sounds echo from rooms that should be empty. The player is left to decide whether their role is protector, observer, or something else entirely.
Gameplay involves tracking your girlfriend’s behavior, interpreting subtle cues, and reacting in real time to prevent harm. Movement through the house must be quiet and deliberate, as noise or delayed decisions can trigger sudden consequences. Tools such as light sources and locks can be used sparingly, but nothing guarantees safety. The game includes branching outcomes based on your interactions and failures. What seems like a passive task—watching someone sleep—turns into a layered sequence of reaction-based choices under stress.
As nights progress, the protagonist’s perception of reality begins to deteriorate. Flashbacks, intrusive thoughts, and unexplained events raise doubts about what is real and what might be self-inflicted. The horror doesn’t rely on external threats alone; it builds from the tension between duty and doubt, care and control. Players are forced to confront the unpredictability of their girlfriend’s condition, and their own role in how far things spiral. The game blurs the line between fear of the other and fear of oneself, leading to outcomes that reflect both action and intent.