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Let Me In takes place on a quiet night where everything seems normal. The protagonist sits in their room, watching TV, enjoying the peaceful evening. However, something changes when an unexpected guest arrives. The visitor is unfamiliar, and their presence feels unusual. The player must decide whether to let them in or keep them outside. Every choice affects what happens next, and ignoring the situation may not be an option.
The visitor does not behave like an ordinary person. Their speech is strange, their movements are unusual, and their intentions are unclear. They wait outside, asking for entry, watching the protagonist’s reactions. The player must decide whether to interact with them, let them inside, or keep their distance. Each decision influences how the night unfolds, leading to different outcomes.
Built using Ren’Py, Let Me In is a brief but interactive experience focused on decision-making and tension. The unpredictable nature of the guest creates multiple possibilities, and each choice shapes the story. Whether the visitor is friendly or dangerous depends on how the player handles the situation. The game offers a scenario where even a quiet night at home can turn into something unexpected.