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INTROVERT places players in the confined world of a character who refuses to step outside. With their only friend now distant, the walls of their room become both a shelter and a prison. The game plays out over several days, with small actions reinforcing the routine of isolation. Each interaction—whether reading messages, observing the surroundings, or simply waiting—deepens the feeling of being trapped, both physically and mentally.
While the room feels safe, something about the outside world feels wrong. The game constantly reminds players that they are being watched, yet no clear threat is ever shown. The presence is felt in glances through windows, distant sounds, and an overwhelming sense that something waits beyond the walls. The character’s fear of leaving builds tension, making even the smallest decision feel like a test of will.
The game slowly unravels the emotions of the protagonist, allowing players to experience their fear firsthand. The absence of direct answers leaves room for interpretation, making each moment more unsettling. With its quiet but powerful approach, INTROVERT offers an experience that lingers long after the final scene.