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Hello Neighbor 3 Prototype takes place in a small town called Raven Brooks, where players arrive as outsiders with no prior connection to the area. Unlike previous games in the series, this installment focuses on sneaking into a single house and on interacting with the entire town. The game simulates the daily lives of the residents, each with their own schedules, desires, and reactions to player actions. Players can explore houses, streets, and abandoned buildings, using creativity to overcome obstacles and uncover hidden parts of the town’s story.
The core feature of Hello Neighbor 3 Prototype is its real-time town simulation. Every resident follows personal routines, forming relationships with each other and reacting differently based on past events. Players can influence these routines by interacting with objects, changing the environment, or directly confronting residents. The game does not follow a single linear path, allowing players to achieve objectives in multiple ways. Each action leaves a trace, shaping how the town behaves and how the story unfolds in later moments.
Raven Brooks itself plays a central role, blending quiet rural scenery with hints of decay and mystery. Overgrown gardens, abandoned buildings, and strange objects scattered across the town create a constant sense that something is hidden just beneath the surface. The story does not present all answers at once, encouraging players to piece together clues through observation and experimentation. Every visit to a house or conversation with a resident brings the player closer to understanding what happened to the town and why the player character was drawn into it.