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Fused 240 places players inside a cold, mechanical world where driving becomes more than just a way to move—it’s a method of exposure. You operate a vehicle through a landscape filled with silence, strange figures, and sudden violence. At first, the game seems minimal: get in, drive forward, meet people. But the simplicity is misleading. Each encounter grows more uncomfortable, the environment more unstable, and your sense of control starts to erode as the violence escalates without warning.
Rather than offering intuitive driving mechanics, Fused 240 uses deliberately awkward controls—F and N for acceleration and braking, S and I to operate a separate shifter arm. These inputs force you to interact with your vehicle like a detached machine operator rather than a person behind the wheel. This design choice feeds into the larger atmosphere of disconnection, making every movement feel less like a decision and more like an obligation. The SPACE key allows object interaction, though what you pick up—and who you give it to—can lead to disturbing results.
Built for the Fainting Room Game Jam, Fused 240 doesn’t aim for polish or clarity. It thrives on rough edges, low-resolution textures, and a soundscape that flickers between silence and chaos. Gore is presented without buildup, lights strobe with no rhythm, and characters speak in clipped, eerie lines. There’s no single path, no closure—just fragments of a world where everything feels off. In ten minutes or less, the game delivers a complete experience that lingers in your head through its strangeness, not its scale.