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Destroy Planet

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Destroy Planet is a simulation game that allows players to apply large-scale destructive forces to entire worlds. The core idea is to give players the ability to shape, damage, or completely erase planets through direct interaction. Each planet is a detailed model with multiple layers, including crust, mantle, core, water systems, and atmosphere. The player decides how the destruction unfolds—slow and strategic, or instant and overwhelming.

Multiple Tools and Scenarios

The game provides several methods to cause destruction. Some tools affect the surface, while others go deeper or manipulate gravity, pressure, or heat. The gameplay is non-linear and unrestricted, allowing full freedom in how each planet is approached. Players can use one tool repeatedly or combine several for more complex outcomes. Destruction is shown in real time, with physics-based effects that continue evolving after the action ends.

Tools Available in Destroy Planet

  •         High-velocity asteroid impacts
  •         Plasma beams and energy blasts
  •         Core destabilizers
  •         Gravity manipulation fields
  •         Artificial black holes

Reaction-Based Simulation

Destroy Planet focuses on reactive environments. When a player activates a tool, the planet responds based on its structure, materials, and existing damage. For example, breaking the atmosphere can change how heat spreads. Destroying the ocean floor can trigger massive water displacement. Some events lead to chain reactions, like volcanic eruptions or shockwaves. The simulation tracks these changes and updates the environment continuously, creating a system that feels responsive and unpredictable. The more you experiment, the more layers of interaction are revealed.

A Destruction Sandbox Without Limits

Destroy Planet is not a mission-based game. There are no scores, time goals, or scripted tasks. The main feature is freedom. Each session begins with a full planet and a set of tools. What happens next is entirely up to the player. You can test a single idea over and over, or try new combinations every time. The game does not rely on progression or unlocks—instead, all features are available from the start. This makes the experience accessible and repeatable. Whether you want to break apart a planet one section at a time or trigger a total collapse in seconds, the choice is yours. The results are always visual, always immediate, and never the same twice. Every planet reacts slightly differently, and the player’s actions shape the outcome from beginning to end. This structure supports long-term interest, as players return to try new approaches and build more complex destruction scenarios with each new session.

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