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Captured is a horror game that thrusts players into the eerie confines of an ever-changing corridor within their own home, using a camera to document supernatural phenomena and escape the looping structure. The game’s setting is a procedurally generated hallway that shifts and alters its rooms and environments, creating a constantly evolving labyrinth. Players must explore these haunting spaces, capturing unusual occurrences with their camera while avoiding the lurking dangers. Each photograph taken adds pieces to the puzzle, slowly unraveling the mystery of the house’s malevolent transformation.
As players delve deeper into the endless corridor, they encounter various creatures that stalk the shadows. Silence and stealth become vital tools in avoiding these threats, as noise can attract unwanted attention. Players must strategically use their flashlight, camera, and environment to navigate through the house. Doors can be closed to slow down pursuers, and the camera documents paranormal events and reveals hidden aspects of the environment that are not visible to the naked eye. Mastering these elements is essential for survival, requiring players to be both observant and resourceful.
The ultimate goal in Captured is to break the cycle of the endless corridor by using the camera to correctly identify and capture images of thirteen specific strange phenomena. Each successful capture provides clues and insights needed to escape, while incorrect identifications can reset the player’s progress, wiping the camera’s memory. This mechanic challenges players to be meticulous and deliberate in their exploration, turning each step and snapshot into a tense gamble between discovery and disaster.