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Bloodmoney! presents a scenario where every interaction results in both monetary gain and visible harm. The game centers around a single character, Harvey, who is restrained while the player is tasked with raising funds by causing pain. The choices made throughout the session build toward one of several endings. These outcomes are not based on dialogue or exploration, but strictly on how far the player chooses to go in the pursuit of money. The simplicity of the mechanics hides the impact of the final result.
Players begin with basic tools and eventually unlock more intense ones. The more money collected and the methods used to collect it influence the final outcome. At key thresholds, new options appear—some irreversible. The structure does not involve levels or progression systems; instead, it invites repeated sessions where players adjust their approach and observe different consequences.
The endings are not shown as rewards but as reflections. There is no “win” screen in the traditional sense—just an outcome that mirrors your chosen path. Players who use only soft methods may see a version of resolution, while those who escalate are confronted with silence or disturbing revelations. The environment changes only slightly, yet the weight of each ending is felt through dialogue or the absence of it. The game avoids long explanations, allowing players to draw their own conclusions based on what actions they took.
Bloodmoney! does not direct the player toward any specific ending. There is no in-game advice about which tools are “safe” or how actions connect to outcomes. The game simply provides the space to act and then responds. Whether through curiosity, efficiency, or indifference, the player makes decisions that shape the result. Each ending is brief but distinct, offering no celebration or punishment—only reflection. What begins as a simple task turns into a quiet assessment of how far someone will go under pressure. And once the ending arrives, it is not the amount of money earned that defines it, but the choices behind every click.