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BLOODMONEY!

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Bloodmoney! throws you into a high-pressure situation with one clear goal: get $25,000, no matter how you do it. You start with nothing but a button and the promise of quick cash from the mysterious Harvey Harvington. His deal is simple—press the button, earn a dollar. At first, it feels harmless, even easy, but it doesn’t take long for the simplicity to unravel.

A Temptation That Grows Stronger

The early moments are deceptively calm. You click, you collect, you listen to Harvey’s smooth encouragement. But every time you meet a goal, he’s there with another offer—something faster, more profitable, but morally heavier. It becomes less about whether you can make the money, and more about how far you’ll let yourself go to get it. Harvey doesn’t pressure you outright; instead, he lets the temptation grow until you’re convincing yourself that the ends justify the means.

Key Highlights

  • Multiple endings shaped by your willingness to push ethical limits
  • Soft, bright visuals masking a disturbing undercurrent
  • About 30 minutes of concentrated, choice-driven gameplay
  • Original soundtrack, featuring the track “Paid in Blood”
  • A narrative focused on morality, temptation, and personal boundaries

The Calm Mask Over Something Dark

Bloodmoney! uses its art style as a deliberate contrast to its subject matter. The soft colors and friendly visuals make it easy to dismiss the seriousness of your actions at first. But when you stop to think about what Harvey is really asking you to do, that lighthearted presentation feels unnervingly out of place. Harvey’s pleasant demeanor never wavers, his smile unchanging, whether you take the cautious route or dive into the darkest choices. This subtle, constant cheerfulness makes the experience even more unsettling.

Choices That Define The Ending

In the end, your path in Bloodmoney! is shaped entirely by your decisions. You might walk away with less money but keep your moral boundaries intact, or you might accept every offer and reach the maximum payout at a cost you can’t undo. Each of the three endings feels like a reflection of the player’s own tolerance for crossing ethical lines. When the credits roll, you’re left asking yourself what happened in the game, and what your choices say about you.

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