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In the vivid and chaotic world of Basics In Behavior, players dive deep into the challenging dynamics of a school that’s far from ordinary. This game, based on the animated music video of the same name, sets the stage for an intense day in the life of Claire, a student at Paper School. Throughout the game, players experience Claire’s struggles as she tries to navigate a series of increasingly disruptive and dangerous incidents instigated by her classmates and the extreme reactions of her teachers.
Basics In Behavior thrusts players into the middle of Claire’s typical school day, which quickly spirals into chaos. The gameplay is a blend of survival and strategy, with Claire needing to dodge physical obstacles like paper airplanes and rogue drones and navigate complex social interactions with peers and authority figures. The harassment from classmates Edward, Zip, and Oliver escalates, culminating in dramatic events that disrupt the entire school environment. These interactions are critical, influencing how Claire can strategically avoid or confront challenges, affecting the game’s progression and outcome.
As the day progresses, the tension reaches a boiling point when Claire is forcibly dropped into a mysterious pit by a drone, marking a significant turning point in the game. This incident disrupts her studies and leads to a series of confrontations and chases through the school’s hallways. The game’s setting, initially a flat, paper-style animation, dramatically shifts to a more dynamic three-dimensional environment as Claire stumbles upon forbidden areas of the school. This transformation reflects the escalating stakes and deepening narrative, pushing Claire—and the player—to make critical decisions that will affect their survival and unravel the mysteries lurking within the school’s walls.