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AM

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AM is a horror-driven driving game where the open road becomes a place of fear and uncertainty. The night stretches on endlessly, headlights cutting through the darkness as the radio crackles with voices that shouldn’t be there. The roads feel empty, but something is watching, lurking just beyond the reach of the mirrors. Every mile driven only adds to the unease—there’s no turning back, and stopping is not an option. The only choice is to keep moving forward, no matter what waits ahead.

Constant Movement, Constant Fear

The gameplay of AM combines high-speed driving with psychological horror. The environment shifts, roads loop in impossible ways, and reality bends with every mile. Rest stops offer momentary relief, but strange figures appear in the shadows, and objects left behind hint at those who came before—and never made it out. The radio, the only companion, plays eerie broadcasts, some warning, others nonsensical. Whether these messages help or mislead depends on the player’s instincts and choices.

Why AM is Different

AM transforms something as ordinary as a late-night drive into a tense, unpredictable experience. Instead of being trapped in a haunted house or abandoned town, players are given the illusion of freedom—miles of open road stretching in every direction. But no matter how far they go, the feeling of being hunted never fades. With a world that reacts to movement, terrifying encounters that play on fear of the unknown, and an atmosphere built on isolation, AM creates a horror experience where the greatest threat isn’t always what’s behind you, but what lies ahead.

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